package com.motu.monstercity.module.common.utility;

import com.motu.vertx.module.utility.toolset.Tool;

public class Constant {
	// 性格类型 职业
	public static final int CHARACTER_TYPE_SIZE = 5;//  总的5种性格
	public static final int CHARACTER_TYPE_1 = 1;// 博学
	public static final int CHARACTER_TYPE_2 = 2;// 勇猛
	public static final int CHARACTER_TYPE_3 = 3;// 自由
	public static final int CHARACTER_TYPE_4 = 4;// 艺术
	public static final int CHARACTER_TYPE_5 = 5;// 勤劳

	// 干员品质
	public static final int PARTNER_QUALITY_1 = 1;// 品质N
	public static final int PARTNER_QUALITY_2 = 2;// 品质R
	public static final int PARTNER_QUALITY_3 = 3;// 品质SR
	public static final int PARTNER_QUALITY_4 = 4;// 品质SSR
	public static final int PARTNER_QUALITY_5 = 5;// 品质UP

	public static final int PARTNER_STAR_STAGE = 5;// 星级阶段，，每5阶升1星
	public static final int[] PARTNER_STAR_MAX = {2,2,4,5,5};// N~R的英雄只能提升至2星，SR品质的英雄可以提升至4星，SSR品质以上的英雄可提升至5星
	public static final int PARTNER_STAR_SKILL_MAX = 5;// 最多有5个星级,5个星级技能[1,1,1,1,1]

	// 活动范围类型
	public static final byte ACT_RTYPE_ALL = 0; //全部
	public static final byte ACT_RTYPE_IN = 1; //包含
	public static final byte ACT_RTYPE_NOTIN = 2; //不包含

	public static final int TOKEN_EXPIRED_TIME = Tool.DAY * 30;//token过期时间

	public static final int THOUSAND = 10000;//计算的概率底数
	public static final int HUNDRED = 100;
	public static final int FIFTY = 50;

}
